Spailpin (2025)

Spailpin is a phygital game combinning a physical notebook with a video game, created as part of the M1 projects at the CNAM-ENJMIN. It was created with Unity / C#.

The goal of the player is to solve puzzles and to uncover the story behind the game thanks to the notebook.

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Language

C#

Unity

Game type

Phygital puzzle game

Dev time

3 months

Game features


- The game is phygital. It means that in order to progress and to solve puzzles, you'll need to read the notebook created for the game. Inside are bits of lore, as well as hints to help you solve the puzzles.

- The localization and cutscene systems are inherited from Harold's Quest. For the localization, it's an exact copy. In the case of the cutscene system, only the global logic was kept. In order to facilitate the game designer's work, I decided to handle the scripting part as a nodal system, instead of the scripting language I used for Harold's Quest. I used XNode to implement the nodal system.

- The player moves around with a fixed camera angle. Certain triggers can change dynamically the camera's angle with or without a transition. The direction the player walks towards depends on the camera's rotation.

- The in game puzzles are diverse, and need you to read the notebook in order to be solved. You can also look at the environment to solve them.

- Accessibility was of great importance during developement. For instance, you can enable outlines around interactable objects, or change the size of the text.

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