Hide & Eat is a multiplayer game created during a game jam organized at the CNAM-ENJMIN, and coded in Unity / C#.
Several ghosts compete to try to win the maximum number of candies.
C#
Unity
Multiplayer Versus
5 days
- The main gimmick of the game is that ghosts are invisible when not lit by one of the level lamps.
A player must then
know where he is to navigate the level. From time to time, a flash can illuminate the entire level
for a few seconds.
- To earn points, you need to harvest candies. There are 3 ways to do it. The first is to harvest
candies from the
ground. The second is to open a chest, which can give candy, or a spell that stuns the player for a
few seconds.
Finally, a player can use a zone spell, which stuns and steals the candy from players around.
- The game works in local multiplayer, and automatically detects the different controllers connected
to the PC.